Bleach:Rise of Omniarchy
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Bleach:Rise of Omniarchy

In a world of chaos..just a few years after the original storyline, an alternative one occured. Aizen had successfully destroyed the captains of the Gotei 13 along with most of Soul Society. Villains and hollows run free there now..but at the cost of Aize
 
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Dandy
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Dandy


Number of posts : 6
Registration date : 2008-10-09

Battle rules Empty
PostSubject: Battle rules   Battle rules EmptyFri Oct 10, 2008 6:00 pm

Fighting Rules:

1. You can kill another character as long as you get the permission of the other character and inform the main admin of this in the chatbox when the main admin is available.
2. There are no battles without the injuries - you cannot dodge attacks forever
3. You cannot describe the reaction or emotions of another character.
4. Auto-hitting is absolutely not allowed at all, this is another form of godmodding which nobody appreciates.
5. During the battle there is a strict order of moves. For example your post must be always followed by enemy move, like that: You, Enemy, You, Enemy, You, Enemy. Or if this is a group battle it will be like You, Enemy1, Enemy 2, You, Enemy1, Enemy2 etc.
6. For one post(message)(move) can can use no more than 4 actions.
7. During one move you can attack the maximum number of two enemies while being attacked by the maximum of 2 enemies.
8. NO GODMODDING AT ALL, PERIOD.

Note: Godmoding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be godmoding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead." This form of godmoding is also referred to as "Autoing". Active godmoding can also take the form of controlling characters that belong to someone else.
- Player A: Character A throws a punch at Character B.
- Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back.
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